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Advanced Mapping

The Advanced Mapping Tab provides precise control over how content is taken from the source and mapped to the Player's video output.

The Advanced Mapping workspace is divided into two main areas:

  • Source Region — defines the area of the source content used by the Region.
  • Output Region — defines where and how that Region is displayed on the video output.

Multiple Regions can be created, allowing different areas of the source to be positioned and configured independently.

Advanced Mapping


Regions

A Region links an area of the source content to an area of the video output.

The Source Region is displayed on the left side of the Advanced Mapping workspace, while the corresponding Output Region is displayed on the right.

Each Region can be selected and configured independently.

Selecting a Region

The Region dropdown in the top-left of the Advanced Mapping page displays the currently selected Region, for example:

REGION_001

When multiple Regions have been created, use this dropdown to select the Region you want to edit.

Changes made to the Source and Output controls apply to the currently selected Region.

Region Selection


Source Region

The Source Region determines which area of the source content is used by the selected Region.

The following controls are available:

ControlDescription
Source ResolutionDisplays the resolution of the source canvas.
Region LocationSets the X and Y position of the Region within the source.
Region DimensionsSets the width and height of the Source Region.
LockPrevents the associated value from being changed.

The Source Region can also be repositioned and resized visually within the preview.


Output Region

The Output Region determines where the selected Source Region is displayed within the Player's video output.

The following controls are available:

ControlDescription
Output ResolutionDisplays the resolution of the Player's video output.
Region LocationSets the X and Y position of the Region on the output.
Region DimensionsSets the width and height of the Output Region.
Region RotationControls the rotation of the selected Region.
LockPrevents the associated value from being changed.
Region TypeSelects the mapping type used by the Output Region.

Changes are shown within the Output Region preview and applied to the Player's output in real time.


Locking Values

Lock controls are available alongside supported fields in Advanced Mapping.

Enabling a lock prevents the associated value from being changed. This is useful once a resolution or Region dimension has been configured and you want to prevent it from being adjusted accidentally.

Unlock the field to allow the value to be edited again.

Advanced Mapping Lock Controls

tip

Lock values once they have been configured to help prevent accidental changes while working elsewhere in the mapping.


Zoom

The Source and Output previews each include an independent Zoom control.

Use the vertical Zoom control beside either preview to increase or decrease the scale of the mapping workspace. This allows smaller Regions and mapping details to be viewed and adjusted more precisely.

Advanced Mapping Zoom Controls

note

Zooming the workspace does not change the dimensions of the Region or the Player's video output.


Snapping

Advanced Mapping includes snapping controls to help position and align Regions accurately.

Advanced Mapping Snapping

The following snapping modes are available:

ModeDescription
Snap to AllEnables all available snapping behaviours.
Snap to PerimeterSnaps Regions to the perimeter of the mapping area.
Snap to RegionSnaps Regions to other Regions, making it easier to position Regions directly next to each other or align their centres.
Snap DisabledDisables snapping.

Snapping is useful when building layouts with multiple Regions, allowing Regions to be positioned accurately without manually entering matching coordinates.

tip

Use Snap to Region when building layouts with adjacent Regions to quickly align their edges or centre points.


Region Types

The Region Type dropdown determines how the selected Region is mapped to the output.

Advanced Mapping Region Types

The available Region types include:

Rectangular Region

Creates a rectangular Region that can be resized and repositioned.

4-Point Warp

Creates a four-point Region with independently adjustable corners, allowing perspective correction and distortion.

4-Point Mask

Provides a four-point mask that can be adjusted to control the visible area of the Region.

Warp Grid

Provides a grid of adjustable points for detailed manual projection mapping.

Warp Mask

Provides masking controls alongside the Warp Grid workflow.

OBJ Map

Provides mapping using an OBJ-based geometry workflow.

Learn more about warp grids here.


Blending Options

The Blend Mode determines how the selected Region is composited with other Regions.

Advanced Mapping Blend Modes

The available blending modes include:

ModeDescription
OverlayRegions are stacked according to their Region order.
AlphaUses the alpha channel of the media to create transparent areas within the Region.
AdditiveAdds pixel values where Regions overlap, increasing the resulting brightness.
ScreenBlends overlapping Regions based on the luminosity of their content.

Layer Manager

The Layer Manager provides control over how playback Layers are organised, combined and assigned to Advanced Mapping Regions.

Select LAYER MANAGER on the Advanced Mapping page to open the Layer Manager.

Layer Manager

The Layer Manager is organised around three components:

Layers → Mixes → Regions

  • Layers represent individual content playback Layers.
  • Mixes combine one or more Layers.
  • Regions determine which Mix, Layer, Media File or Template is displayed within each Advanced Mapping Region.

This allows different combinations of content Layers to be routed to different areas of the output.


Layers

The Layers section displays the playback Layers available on the Player.

Each Layer is identified by its Layer number and colour.

Layers can be added or removed using:

  • ADD LAYER
  • REMOVE LAYER

Each Layer can operate in one of two modes: Standard or Simple.

Layer Mode Selection

Standard

Standard provides the full Layer workflow, including access to Parameters and advanced Layer controls.

Use Standard when the Layer needs to be controlled through the normal playback and parameter workflow.

Simple

Simple provides a basic direct playback Layer with reduced controls.

When a Layer is configured as Simple, Parameters and advanced Layer controls for that Layer are disabled.

Use Simple when straightforward playback is required without the additional Parameters and advanced Layer controls.

info

Simple Layers replace the previous direct Layer workflow. Use Standard for normal Layer control through Parameters, or Simple when only basic direct playback control is required.


Mixes

A Mix combines one or more Layers before being assigned to a Region.

For example, a Mix could contain:

  • Layer 1
  • Layer 2

Additional Mixes can be created when different combinations of Layers are required.

Use:

  • ADD MIX to create a new Mix.
  • REMOVE MIX to remove the selected Mix.

This allows different combinations of playback Layers to be used across different mapping Regions.

Layer Manager Workflow


Assigning Content to Regions

The Regions section of the Layer Manager determines what is assigned to each Advanced Mapping Region.

Layer Manager Region Assignment

A Region can be assigned to:

  • Mix
  • Individual Layer
  • Media File
  • Template

For example:

REGION_001 → MIX 1

This means that the Layers contained within MIX 1 will be rendered through REGION_001.

Alternatively, an individual Layer can be assigned directly to a Region without using a Mix.

info

For more complex Layer configurations, the Layer Manager workflow can be thought of as:

Layers → Mixes → Regions

Create your Layers, combine the required Layers into Mixes, then assign those Mixes to your mapping Regions.


Layer and Mix Limits

The number of Layers and Mixes available in the Layer Manager depends on the Player model.

Player ModelLayer LimitMix Limit
Minima31
Osmia42
Pluto63
Nexus84

Higher-performance Player models support additional Layers and Mixes, allowing more complex content and mapping configurations.


Device Capacity

The Device Capacity indicator provides an overview of the estimated processing load of the current Layer Manager configuration.

The Player model and current capacity percentage are displayed above the capacity indicator.

Layer Manager Device Capacity

The capacity scale is divided into the following ranges:

  • IDLE
  • EASY
  • OK
  • PERFORMANCE RISK
  • BAD

Individual Layers and Mixes are represented on the capacity display, helping to show how the current configuration contributes to the overall processing load.

More complex Layer and Mix configurations may increase the processing requirements of the Player.

warning

Configurations approaching PERFORMANCE RISK or BAD may place a significant processing load on the Player.


Command Dropdown Menu

The Command dropdown provides tools for managing Advanced Mapping Regions.

The available commands include:

CommandDescription
Add RegionCreates a new Source and Output Region.
Duplicate RegionCreates a copy of the selected Region, including its Source and Output settings.
Rename RegionRenames the selected Region.
Remove RegionDeletes the selected Region.
Region Forward (Z)Moves the selected Region one position forward in the Region stack.
Region Backward (Z)Moves the selected Region one position backward in the Region stack.
Region Top (Z)Moves the selected Region to the top of the Region stack.
Region Bottom (Z)Moves the selected Region to the bottom of the Region stack.

These controls allow Regions to be organised and layered when building more complex mapping configurations.


Adding and Removing Regions

Adding a Region

To create a new Region:

  1. Open the Command dropdown.
  2. Select Add Region.
  3. A new Source Region and corresponding Output Region will be created.

The new Region can then be configured independently.

Removing a Region

To remove a Region:

  1. Select the Region you want to remove.
  2. Open the Command dropdown.
  3. Select Remove Region.

The selected Region will be removed from the mapping configuration.


Importing and Exporting Regions

Advanced Mapping configurations can be imported and exported using JSON files. This allows mapping configurations to be backed up, reused or transferred between compatible Players.

Importing Regions

To import a mapping configuration:

  1. Select IMPORT on the Advanced Mapping page.
  2. Select the JSON file containing the saved mapping configuration.
  3. The imported Region configuration will be loaded into Advanced Mapping.

Exporting Regions

To export the current mapping configuration:

  1. Select EXPORT on the Advanced Mapping page.
  2. Save the exported JSON file.

The exported configuration can be retained as a backup or imported into another compatible Player.