Trey Harrison’s passion for coding graphics began at a young age, where he spent countless hours copying code from magazines and creating multicolored geometric shapes on Apple II computers at school.
Despite dropping out of college to work in the video game industry during the early era of consumer GPUs, Trey returned to school and devoted himself to developing a modular visual programming toolkit for graphics. This toolkit, known as “Salvation,” has become the foundation for Trey’s ongoing efforts in real-time graphics, video, and audio processing, and is also used to power HIVE’s products. Trey, Dave and Mark have collaborated on countless projects since 2008 and continue to blaze a trail like no other.